Once A Day Dynasty Play

Welcome Back!

2 replies

Heronmark ·

Welcome all to Once A Day Dynasty!

Please say hello below.

I’m Heron, the creator of this game. I’ve been working on some version of it for 10 years and this is the culmination of all that work.

It started as a forum game in a fan forum for Empire: Total War before that game was released. At that time it was just spreadsheets and sending me DM’s so I could process your orders for the next turn/year..

Since then there were a few versions that ran on WordPress and basic PHP. A few years ago, when I first had kids, I let the game die. So hopefully some of you that were die-hards of the previous iterations find yourself here.

This is the first time the game is fully running through code. My day job is building B2B SaaS products and through that I’ve learned a lot and also Claude Code has unlocked massive efficiency gains where we no longer are writing hundreds of hours of code by hand. Now our job of to guide the features and check the code, intervening occasionally but it’s much faster.

That means I can maintain this game better than I was able to with the previous versions because not every line of code has to be hand - written anymore. So it’s just much faster to continue to maintain as a hobby side project.

This is exactly the kind of game I want as a parent. I don’t get a lot of time to game anymore, especially not Grand Strategy games. But I can log in for 10-15 minutes a day and take a turn, then watch my kingdom grow and build a history over time. That’s fun and exciting to me. If you’re here, I’m hoping that’s fun for you too.

There’s still lots of development left to do with the game, but now I’m opening it up to founding players. Stake your claim, be the center of the realms as the world grows. Tell a grand story with your dynasty that newcomers for generations will tell of in awe.

Right now, the game is already really fun (I think). In testing when I had infinite “next turn” buttons, I may or may not have spent hours on hours playing when I should have been sleeping. It already clicks that classic “just one more then itch” in a lot of ways. I tried to balance simplicity with enough depth to keep it fun. More depth will be added with lots more buildings, rare resources, things to do with your dynasty, seafaring, messages between players, and mini games to add more to do between the daily turns.

I’m very excited to share this world with you and excited to see what your dynasty becomes!

Heronmark ·

One more quick note!

Be sure to use the Product Roadmap section and product feedback in the game to share ideas for how to improve the game.

Your suggestions and votes will guide all new development.

Imperium · · edited

Stoked that you recreated this man. it was sad when the other one died but I understand. So far this version is already a lot cooler than the one before.